New Character Type: Pankratist (Specialist Subtype)
The Greeks placed a high premium on athletics, wrestling, boxing, running, javelin throwing, etc. One of the esteemed forms of athleticism was the no-holds-barred combination of wrestling and boxing known as the Pankration. The Pankratist is a Specialist for characters of exceptional Constitution. A character rolling natural triples on CON with a final score of 15 or more can become a Pankratist. When fighting without armor they will be able to use the rules outlined below. They also have the skill of Pankration. This will be a Level One Saving Roll on STR or DEX to grapple and hold, disarm, or throw an opponent in hand to hand combat. When a Pankratist chooses to grapple he is unable to contribute any dice to combat, so if a grappling attempt is unsuccessful the Pankratist will take his full share of the HPT rolled by his opponent, after deducting for armor or fighting unarmored as appropriate.
Pankratists wearing no armor can deflect 1D6 points of damage per level, this does not apply to Spite Damage. Pankratists take spite damage normally. Unarmed Pankratists use their bodies as weapons. Standard unarmed combat damage is 1D6 +Personal Adds. Warriors get to add their level to their HPT. Pankratists use 1D6 per level + Adds + level to determine HPT in combat.
Pankratists can wear any armor and use any weapon they choose, but they will not receive the Warrior's bonuses, and will lose the Pamkratist's bonuses for unarmed and unarmored fighting. Brass knuckles and the like are considered to be boxing weapons for Pankratists, they may therefor be combined with the unarmed fighting bonus.