Warrior Monks train their minds and spirits as well as their bodies. This gives them the ability to manifest spell-like effects by channelling Kremm.
Warrior monks are treated as Rouges for purposes of spell casting, learning spells, using magical items and spell foci, etc. The diffference is in how they obtain more spells. Instead of buying spells from PC Wizards (or Thieves' Guilds and the like) Monks obtain new spells from mastering inner discipline and training at temple monestaries. This training is accompanied by donations of 1,000 GP x Spell Level for each new spell ability learned.
Unlike Rouges Monks do not start play knowing any spells.
Showing posts with label Warrior Monks. Show all posts
Showing posts with label Warrior Monks. Show all posts
Thursday, July 23, 2009
Everybody was Kung Fu Fighting
A few thoughts and ideas about Warrior Monks in combat.
Unarmed Monks obviously use their bodies as weapons. Standard unarmed combat damage is 1D6 +Personal Adds. Warriors get to add their level to their HPT. Monks use 1D6 per level + Adds + level to determine HPT in combat.
Monks using weapons get the Warriors benefit of adding their level to their HPT.
Monks wearing no armour can deflect 1D6 points of damage per level, this includes damage from magical attacks which would otherwise bypass armour and shields, but does not apply to Spite Damage. Monks take spite damage normally. Monks wearing light armour do not get the Warrior's doubling benefit, but may add their level to the Hits absorbed by the armour.
Unarmed Monks obviously use their bodies as weapons. Standard unarmed combat damage is 1D6 +Personal Adds. Warriors get to add their level to their HPT. Monks use 1D6 per level + Adds + level to determine HPT in combat.
Monks using weapons get the Warriors benefit of adding their level to their HPT.
Monks wearing no armour can deflect 1D6 points of damage per level, this includes damage from magical attacks which would otherwise bypass armour and shields, but does not apply to Spite Damage. Monks take spite damage normally. Monks wearing light armour do not get the Warrior's doubling benefit, but may add their level to the Hits absorbed by the armour.
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