One of the best features of T&T is how easy it is to creat new stuff. Here are a handful of magic items and a new take on a classic character type. Inspirations run the gamut on these, the Wizard of Oz, Vampire Hunter D, a long ago PC of mine, and REH Conan stories.
Time Still Candle: Time stops for all but the lighter while the candle flame burns.
Sun Candle: The light this candle gives is the same as full, direct sunlight. It has the same area of illumination as a regular candle however.
Midnight Candle: Instead of light, this candle gives off darkness.
Lotus Blossom Incense: Brings deep sleep to all who breathe its smoke. While the smoke lasts they cannot be wakened by any means. When not inhaling the smoke the sleep becomes a normal deep sleep.
The Ruby Slippers: The weare need only clap their heels together three times saying "There's no place like ___________" to be instantly transported to that place.
Tattooed Mages: These Rogue Wizards carry their spells recored in magical magical tattoos on their bodies. To activate a spell they tap the appropriate tattoo. In all respects they are treated as per Rogues in the rulebook. Memebers of their order can read each other's tattoos to know what spells each carries. They do not teach this to outsiders.
For the candles and insence above the GM may want to use actual candles and insence to determine the duration of effect. When it burns out the magic is finished. These items can be extinguished and relit as many times as desired.
I leave it as an exercise for those like extra crunch to work out which spells etc opperate these items. I have always liked magical items that were "magical" and just functioned the way they did... If a justification is needed for this, the item was crafted by a very high level NPC wizard. The Magical Item creation rules in the Monsters&Magic book are great for PCs who wish to craft similar items.